Witcher 3 Gold Ruby Ring
After you do the small amount of things you can do in the palace it is time to hit the door and Fast Travel to - aka No Man's Land. Your destination there is the Hanged Man's Tree Fast Travel Point.When you arrive - five days later - you get an initial CS that shows you the land around you, and the landmark you arrived at. Which as it turns out was named this for a reason, heh.Please Note: We will reference Quests by name in this walkthrough but the details will only appear in the specific quest-type page in the Reference Section of the guide. Basically we do that because (1) including all of the quests in the guide from here on out would make the story coverage too hard to follow, and (2) you will NOT flag these quests in the same order WE did - so by putting them in alphabetical order and in sections under their types will make it way easier for you to get the information you need!So yeah, there is that.This is when the game adds the other to the Quests Tab - and in particular:Mission: In Ciri's FootstepsEmhyr var Emeries had been searching for his daughter Ciri for quite some time. Even the most dubious sighting of an ashen-haired young woman with a scar on her cheek would send imperial spies scurrying.Not even the harsh conditions of war-ravaged deterred them - indeed, it is thre they had been most successful, determining that Ciri had been, and possibly still was, in the region. Reports of a similar nature has also come in from, but remained unconfirmed.Emhyr's spooks had gathered nothing concrete from, but an explosion of magical energy had taken place on one of the isles, and it seemed likely that Ciri had been somehow involved.Objectives. Find out if Ciri is in.
In Witcher 3, the item code for green gold ruby ring is: Green gold ruby ring. Copy Item Code. Green gold ruby ring Spawn Command. For The Witcher 3: Wild Hunt on the PlayStation 4, a GameFAQs message board topic titled 'Should I sell Gold Ruby Rings or make it into crafting material?' Witcher 3 is a damn masterpiece. Best gift ever. I've been searching for a merchant who'll buy the gold rings that I have but they only offer around 50-90 crowns. I'm still in Skellige, just finished up Velen, and I've yet to discover the east side of Novigrad where the Runewright is. But I can't find anybody to sell my ruby.
Find out if Ciri is in. Find out if Ciri is in. They call it No Man's Land because it is a truly miserable and war-ravaged place full of the dregs of humanity, monsters, and deserters - and we have not even begun to talk about the non-humans!The Nilfgaardian Connection ContinuedOur first step for this mission was of course arriving in. The next step is to head to the Inn at the Crossroads - but before we do that take a look at the map - as the first point that needs to be driven home is that this land is HUGE.You will notice that in addition to lots of boats, there are also more than just a few Notice Boards and, on them more than just a few quests.We will endeavor to address the story and quests as orderly as we can, but this is going to get messy quick! Because of that we wanted to remind you that in addition to covering the quests and missions HERE in the walkthrough, we ALSO cover them in the type-sections of the Reference Section of the Guide. So if you get confused, or you want to focus on a specific quest, you may find it easier to follow the quest in its appropriate section in the Reference Section.
Just saying.The Nearby VillageWhile the Crossroads Inn is a bit farther in the distance there is a village nearby that has a Notice Board. Since we have to pass through it anyway to go to the Crossroads, why not check it out now?Flagging this first Notice Board Quest also results in revealing the location markers for nearby locations. It is actually a pretty good idea to go ahead and work our way through these locations to ID them before we progress to the next village at the Crossroads.What we decided to do was head back to the Hanged Man's Tree and then continue north and west to the closest Undiscovered Location to kick this off!Monster DenThat location turned out to be a Monster Den - and of course this turned out to be interesting if only because it is entirely a new experience over the Monster Nests we have seen before!The Monster in this Monster Den turned out to be Nekkers, which are a type of Ogroid.
They are also the first Monster we have encountered with a higher chance of dropping Mutagen as loot!Inside there is loot to be had but a lot more Monsters - so you may want to take it slow and try to lure out a few at a time to combat - or wait until you are closer to their level (which is Level 6).This experience was sufficient to suggest that perhaps wandering around looking into the Location Markers was not such a good idea after all - we need to level up a bit and get better in this new land! So back to the road and headed for the Crossroads Inn are we! You need only look to the details of the landscape to understand just how bad this place is - gibbets dot the horizon with the hung bodies of true deserters, and people it was just more convenient to kill!The Inn at the CrossroadsWhen we arrive we talk to the Innkeeper and ask about Henrik - but company arrives in the form of some soldiers. You could do combat I suppose, but telling them you are a Witcher instead will defuse the situation, allowing you to progress the quest.Your conversation with the Innkeeper reveals the general location of the man you are seeking - which is good enough for now. You can talk to him to learn some about the Bloody Baron, and of course you can do business with him - he has some Cards.The village we are seeking is farther to the west - before we head there though there is a Notice Board outside!When we arrive at the village where the marker is located we find it covered in frost and a pack of wild dogs attacking. We jump to the rescue of the farmer and after we defeat the dogs the farmer tells us what happened to Hendrik.
And it is not good. We get a CS of he man's story - the THEY in this case being The Wild Hunt.Heading into the agents house you find his body and search it to find a hidden key. Using your Witcher Sense you find the concealed space in which you find a lever on the wall that opens a hiding place and reveals his ledger.You decipher the notes written among the ledger entries - and find leads to the Baron and a witch. Did you Know?Many of the items and objects that you loot that the Game Inventory System classifies as 'Junk' are actually far from it?In fact many of those 'Junk' items can be dismantled to create valuable crafting components! One significant secret to rapid success in the world is to work on revealing the resources that each village offers - merchants, smiths, armorers, and Innkeepers are incredibly valuable early on as places you can sell your loot to!
Working on revealing all of the hidden locations - marked as '?' On the map is also a path towards wealth, XP, and better kit!Adding VillagesWhat we desperately need are to add some villages to our map - and in particular locations with merchants of every type. The more of those we have the more power we have for leveling - getting upgrades to - and just in general questing.While there is always risk involved with traveling in a strange land, there is less risk if we stick to the roads - and we can do that - on our horse - and visit the villages to the south to see which have resource we can use. Plus that will add Fast Travel Signs to the map, which can only be a good thing!Just outside the first village - Blackbough - we will reveal an Alchemy Supply, and in Blackbough two merchants and a Blacksmith!
Excellent!The next village - Midcopse - has an Armorer and another Shopkeeper, as well as a Notice Board. As this is also the village we needed to find to do the Witch Mission, hey, bonus! But for now we are not stopping - as way way down south are two more villages.Far to the south is Byways Village - but it has no merchants just a Ghoul infestation - which we can deal with later. Farther south of Byways is an Abandoned Village that is infested with Bandits who are higher level than we - so that should be escaped as well. The small village to the east - Frischlow - is also infested with wraiths - man this area is going to require a ton of work to clear out!Grabbing the boat at to the north and east we can then sail north to the next village, which is Drudge. Nothing to mention here so ride to the north and west to Oreton which, in addition to having a Notice Board, also sports a Blacksmith and Shopkeeper!To the north is Claywich - which just has a Grindstone.
East is a small no-name settlement and east of that an Abandoned Site near the Boatmaker's Hut.East of the Baron's Castle is Lindenvale, which also has an Inn, Shopkeeper, Blacksmith and Notice Board.East and a bit south from there is the Orphan's Crookback Bog with nothing to recommend it, and north of that is Downwarren, which has a Shopkeeper and a Notice Board. North of here is Reardon Manor - which is an Abandoned Estate that is infested with Wraiths.To the west is Lurtch - which does not have much to recommend it, and north is an Abandoned Site with a Hidden. To the east of that is Toderas, which has an Armorer's Table.To the south is Benek which has some quest givers, and to the far south and east is a huge military camp - The Nilfgaardian Central Army Camp - and when you enter you run into the soldier that Lena (the girl you made the potion for in White Orchard) and learn that she survived. Well survived, yes, but not really recovered. But you did warn her.You will find a few quest givers here and an Alchemy Shop as well as some merchants.If you examine the Notice Boards for each town or village that has one that will reveal the '?' For nearby Undiscovered Locations even if you do not read or flag any of the quests that each board may have.While there are still a few towns far to the north you cannot actually get to the other cities just now - when you try at the bridges you will be told you need a pass (and you can then flag the quest for that) so it is good to do that for that reason, though there is no hurry to actually obtain access just now. One of the oddest things about the world is, while it is full of dangers from men, from monsters, and the supernatural, and the Velen Region has been torn apart by over a decade of war with each side trading possession of the landscape and its villages multiple times.
And yet as you can see above it is still possible to find almost beautiful meadows, mountain vistas, and classic architecture!The basic drive-by exploration you have done gives access to the Fast Travel network and will make questing easier. Plus you have plenty of merchant and smith options as well as alchemist and armorer so that means getting good and keeping ours repaired will be dead easy!The bridge north and west of The Hanged Man's Tree is one of the closed routes (it actually leads to to the north and west) but you should go ahead and visit it (and access its Notice Board to add the Undiscovered Locations to the map) so you can flag its quest.To the north and east of the Hanged Man's Tree is Codgers Quarry, and south and east of that is the Stonecutter's Settlement. North of that - by the bridge - is a burned village that is now occupied by an army unit. When you ttry to cross to the other side of the bridge you encounter another blocked bridge that requires a pass.To pass into this city you will need a Transit Pass - but they do not offer a quest for that here.South of the bridge on the main path is a guard post with a tower, and south and to the east of that is the Ferry Station - which has an infestation of Level 9 Ghouls that with a little luck you can clear away!Be sure to loot the corpses and containers here as there is some good stuff. Farther to the east is an Abandoned Site with Level 9 Ghouls - you can try to clear them out carefully as well.
But there are more than just a few so you may want to level up a bit first.At this point you have pretty much revealed all of the important bits in terms of locations and Unmarked Locations, Fast Travel Signs, Villages, and the like, so now is the time to start doing and clearing infestations and the many other tasks that we can do to get loot - and - to level up! Geralt of Rivia names all of his horses 'Roach' - and there is a story behind that but the important point here is horses. The world is so big that you really could not get around without them. Horses, yeah, and boats. And teleporting.
And Fast Travel - oh yeah, Fast Travel is Ta Bomba!Leveling Up in No Man's LandRight so, as noted, clearing infestations and doing side-quests are the fast route to - and of course you want to loot loot loot! Because money is good!Heading back to Mulbrydale we can flag a quest on the road from a Priest of the Eternal Fire.With that done we may as well head back to Midcopse and get started looking for that Witch. Fast Travel or Ride, it is all the same to me, but get there we will!Mission: Hunting a WitchFlagged from the Ledger in Hendrik's HutThe notes left by Hendrik, the Nilfgaardian agent, mentioned that Ciri had quarreled with some witch, and that the newt-stewer in question could be found near the village of Midcopse. Exactly where, Geralt did not know - and so he was forced to swallow his manly pride and ask the locals for directions.The thing about this quest is it may make it sound like the Witch actually lives in the village but no, not so. She lives in a hunt OUTSIDE the village which is to the north and east - see where the three roads come together at a point that is to the west of the bridve over the lake? THAT is her house!When you arrive you get a CS of her being consulted by the locals.
What she does is really clever - she knows that part of the problem is the filthy barn, so she offers them a placebo but insists that they have to clean the barn first. Smart.After the CS it is time to speak with the Witch.When you go inside the Witch is vanished. Carefully search - and loot - the hut both upstairs and down - then use the Skull on the shelf to open the portal and step into it.
The portal instantly transports you to a spot about a league to the north of the hut.She was expecting you - more to the point she knows you and you know her! And hey, you get to see her naked!She is Keira Metz - you know her from the previous game. You can talk to her about the past (and you probably should) before using the gold option.After a lengthy conversation you both set for some nearby Elvaan Ruins to see the Elf she told you about.Another CS plays out and then you flag a new Mission Segment (they call it a Quest but this is actually part of the mission). By the way at this point you have completed Hunting a Witch! Did you happen to notice the two rabbits having sex in the?Objectives.
Find the witch in your own or ask the residents of Micopse about her. Eavesdrop on the gossiping women. Find the Witch's hut. Talk to the Witch in her hut.
Search the Witch's hut using your Witcher SenseEnter the portal in the Witch's Hut. You see the red skulls above the heads of the enemy here? What that means is that their level is so far above OUR level that toying with them is sure to be instant death. Unless you happen to have mastered the combat system in the game that is! We routinely took on and beat enemy who were more than 10 levels above us thanks to the robust and very capable combat system that the game uses. Learning to dodge, repost, parry, and the different modes of attack as well as using your Signs means you TOO can do this!Mission: Wandering in the DarkFollow Keira to meet up with the ElfFlagged when you complete Hunting a Witch - Suggested Level 6Finding Ciri in had proven harder than tracking a swallow on a rainy day. According to Keira, an elven mage had been tracking this particular swallow as well.
Had he found her? Did he know more about her fate?Geralt knew he had to find out, and Keira, well, she had unfinished business of her own with the mage. And so the Witcher and sorceress set out together on a journey into the darkness to find the mysterious elf's underground hideout.As you enter the underground you spot members of The Wild Hunt! Keira had no idea that they were a real thing - she thought them a myth - but you know better. You get her to teleport you across in order to follow them -Once she casts the portal go through and then use your Senses to find her.
Witcher 3 Gold Ruby Rings
I would save if I were you. NOW.As you move forward you have to deal with a group of Drowners, and then head into the water and swim under, Once you deal with the Drowners be sure you loot the chest under the water as it has some useful things in it.On the other side the path splits - there is a side-path to the right you can follow. Use the Aard Sign to blast open the door, and then loot and light until you battle the Foglet (new monster!).So here is the thing - you CAN head back and take the main path if you want to but, that will just take you to where the side path meets up with it but at the top of a broken bridge. When means you will have to drop down and deal with a pair of Drowners on their own terms.OR you can stay on the side path which takes you to a different bridge, and which allows you to start the same battle but on the OTHER side of the water. I prefer the side path myself.As you are searching and fighting do NOT neglect your looting.
There are some really nice items to be had down here!After you go up the stairs and hear Keira scream there will be some new monsters below - man you got to be very careful of them, they are nasty and dangerous!Continuing along the path you trigger an update - you need to destroy some Rat nests! Just use Igni - do not waste bombs. After you do that you get another CS that moves the story forward, and thenWhen you reach the next chamber you see a message from the Elven Mage that appears to have been for Ciri. Fortunately Geralt is pretty clever and he figures out the message - so you need to follow the Swallow Symbols from here.Directly ahead there are some Wraiths you can kill for extra points. We should also point out that exploring side-paths is almost never a bad idea, as you will be amazed at the loot you can find. Just saying.Once you are happy with your exploring and killing follow the symbols to the next chamber, where the quest updates - you need to search the chamber using your Witcher Senses.Using the Witcher Sense find the sea monster symbol and touch it to trigger a battle with - yourselves!
Well that was not optimal.Look down into the pool in the well below and you will see a horse symbol - jump in and use the symbol then swim along the path and you will find another symbol - use that and it causes something to happen. Keira calls you to come back, saying you did something.Head up the stairs and then drop back down into the chamber and return to Keira. Join her to explore the new chamber you have opened up.Inside the next chamber you see a Swallow symbol p use it to open a new portal. Then enter it.Inside you get trapped by a Golem and need to defeat it in order to get out. No worries - cast the Quen Sign as needed, dodge when it attacks and beat it to a pulp.Following that head back through the path and in the next trap-chamber you fight a Gargoyle, then keep exploring and you will enter a chamber with another Swallow Symbol. Use it to open another portal and head in.
It is always a good idea to pay attention to the surroundings when you are having chats with potential clients because sometimes what they are saying does not match up with what you are seeing. If you let a customer lie to you when you could easily have detected the lie, THEY are not the problem. YOU are!As you pass through you get a CS that reveals you have crossed the broken bridge from the first large chamber, and up the stairs where you are prompted to follow the Wild Hunt warriors.Passing through the next chamber earns you another CS in which you observe the Wild Hunt blokes - and then you watch helplessly as the Hunt Mage casts the frost spell. You need to stick close to Keira now or die!So here is the deal - as Keira is trying to close each rift some creatures get through. You have to kill them. But you also need to keep an eye on your health bar because you WILL end up leaving the shield as you attack and it WILL hurt you!Try to heal up quickly and do an many attacks under the shield as you can.
Eventually she will get all three closed, and then she faints! Well sort of.After her episode you need to follow her, and she opens the way, at which point you are prompted to chase The Hunt's warriors! Doing so results in a CS in which you confront the Hunt Leader - you have to damage him to the point that he opens a portal for some Rift Dogs - kill them - then rinse and repeat again until you finally vanquish him!Make sure you loot the heck outta him, the dogs, and the chamber!You get a CS with Keira and watch the final mage message and then you have another revealing conversation with Keira and learn about a group of Witches that are known to be in the area and that Keira knows about. You feel betrayed!Keira then tells you what she knows about the Witches - including how to reach them.
She gives you the book - read that.Once you are sure that you have everything you want from this chamber use the illusion door to cause Keira to remove it, and follow Keira out to trigger a CS in which she remembers the Magic Lamp the Elf Mage promised her! Visiting the Notice Board should be the very first task you complete when you enter a new village - and not just because it will allow you to flag additional jobs and quests. Also because your visit to the Notice Board triggers a map reveal of all of the hidden locations nearby - which then gives you targets to explore. But bear in mind that not ALL of the hidden locations are revealed in this manner! Some you have to find yourself, so look on the map for markers that suggest something SHOULD be there and then, hey, go see if it is! Did you Know?Weapons and Armor that has very low resale value is often worth more to you dismantled than through selling?The typical weapon and armor piece that you loot that has a value of less than 10 gold pieces when sold to a Merchant, Smith, or Armorer can contain resources as its component parts that are worth far more than the paltry sum that you are offered for them!Before you sell low-valued items like Armor and Weapons to a merchant, take a look at what you will get from dismantling them.
That should be your constant guide when you are considering how to dispose of the loot you obtain! -Mission: Ladies of the WoodFind the Witch that Ciri argued withFlagged automatically after completing Wandering in the DarkInformation found in the home of Hendrik, the Nilfgaardian agent, indicated Ciri had entered into conflict with some witch in.
At first Geralt thought this 'witch' was Keira Metz, but he later learned Hendrik had meant a different individual, one who dwelt in Crookback Bog. So the Witcher ventured into the swamps, determined to find this bog-dwelling witch and ask her about Ciri.Having wrapped up the Wandering and Magic Lamp Mission this is the next logical step on our adventure. That actually works out good as we can grab the boat that is outside of the exit from the caves and sail very close to the next marker for this mission. So how about that?When you arrive at the site you easily spot the shrine - so use your Witcher Sense At the end of the Trail you get a CS in which you see some kids playing. The conversation that you have with them and then with the woman named Gran does not lead to the direct knowledge you seek - but there are some hints.But it does lead you to the hut - and the boy.After playing a game with the kids you talk to the boy who tells you hot to find Johnny. Then it is off to the swamp and some light tracking for you!Eventually his tracks lead you to a burrow - and you need to lure him out of it. You talk for a bit - YOU talk because he cannot.
Then you follow him and defeat some Drowners - Follow him again and give him the bottle from the best - this releases his voice.In the CS and Q&A you learn what he knows - and then he agrees to help with Gran so you follow him to the village. Once you get there you get a CS and Johnny does what he promised to do - and Gran agrees to help.She takes you to the Ladies - sort of - and after a lengthy conversation you strike a deal with them. You need to take the dagger and speak with the ealdorman of Downwarren about the village problems. So go do that!When you arrive you have the chat and then head for the marker in the woods and start investigating the bodies for clues as to what sort of monster this is.Note: As you approach the marker you will automatically flag a new Side-Quest called The Whispering Hillock.Completing Whispering Hillock also advances this quest - at which point you can let the ealdorman know that the problem has been fixed. He does not take it well - but hands over the payment agreed upon with the Ladies - his ear!You get a CS and after it plays out you get to meet the three ladies. Urgh!They may be ugly but they deliver on their end of the deal and you get to see what happened with Siri.You briefly play as her as she escapes the bog - with the Wild Hunt leader in chase.
After that the CS ends and the debt is paid. The Witcher is NOT happy! Well yeah, of course.This completes the mission but you are left with a decision - battle the Ladies of the Wood or not. You have two choices:1.
I won't let you get away with it.2. I'll find her. And come back for you.It's a conundrum - on the one hand they really need killing, on the other you sort of have a mission to find Ciri. And what if you need more information from them later? Which moral imperative applies?No matter what you choose they are not going to die at your hands here. Don't assume that the enemy you can see is the only enemy you are facing - the humans and the wild dog pack are not related here - the dogs want you all dead, while the humans are focused on you - so pick your targets accordingly!Mission: Ciri's Story: Fleeing the BogEscape from Crookback Bog (as Ciri)Flagged and completed automatically as part of the Main Story - Suggested Level 5Crookback Bog is home to more than its fair share of horrifying beasts, but none of them hold a candle to the general fo the Wild Hunt who chased Ciri now. Imlerith - for that was his name - had arrived on teh Crones' summons to take Ciri back to his king.
The young Witcher was able to give her pursuer the slip, but the two foes were destined to meet again in the future.When Ciri arrived in, she found herself in the very heart of the notorious Crookback Bog. Exhausted, she sought shlter, but instead found herself in the clutches of three demonic sisters known to the local peasants as the Ladies of the Wood.Ciri quickly realized how poorly that name fit these bloodthirsty hags and fled.
She escaped with her life by a hair's breadth, but still had a long and dangerous trek through the marshes ahead of her.Once you gain control of Ciri do not mess around - RUN! You just need to reach the marker without being captured.Objective. Escape from Crookback BogAs you proceed from here we strongly recommend that you focus on completing all of the quests that are given by Kiera Metz the Sorceress BEFORE you proceed to the Baron Subplot. Right, have that done? That was a shocker! Did you Know?When you open the map and pull back on the Right Joystick the map will change from the local map for the current region to the World Map?Did you know that you can then drill down into any of the regions you have actually visited before, and that you can then select any Fast Travel Point in that previous region and, using the action button, Fast Travel to THAT Fast Travel Point?That's right, you can almost instantly return to previous regions and make use of the Merchants, Innkeepers, and Alchemists not to mention Blacksmiths that may be in that region!
That may be a very important resource when you find that you have too much loot and you don't want to have to rest for days to wait for the locals to get more money / resources for you to buy / sell!This can be especially important when there were merchants with Cards that you could not afford the last time you were in their area. Your specialty as a Witcher is to see and find the things that others cannot see and find, so using your Witcher Senses should be second nature. If not you need to work at making it so, that way when there is something to see, you see it!At Crow's Perch (The Bloody Baron's Keep)The CS at this point shows Ciri and Gretka eating - the Baron gets very upset with the peasant - it seems that the peasant had told him that he had found the man's missing wife and daughter!That concludes the sub-mission, and the game then resolves back to Geralt and the Baron - but the Baron is reluctant to tell all it seems.
In fact he refuses.The conversation option: 'I know what you're after' will move the story along quicker as the Baron makes a deal with you - you help him to find his missing wife and daughter, he will tell all. A straight-up quid-pro-quo that has to be taken at the word of the Baron as he has no way to prove that you can trust him on the matter or compel his honesty!Basically it is a deal you have to make - you don't really have a choice. And once you make that deal the Baron informs his men that you are under his protection and they are not to mess with you at all or in any way.The Baron then shares with you what details he knows of the night that his family disappeared. Working your way through the chat options really does not add much more detail other than confirming the awareness of the Baron of his violent preferences.The Baron does not believe that he has any enemies brave or stupid enough to touch his family - then you convince him to let you examine their private rooms.
Did you Know? The Skill Level of the Blacksmith / Armorer has a Hidden Effect on their Services?When you use a Blacksmith or Armorer to repair your or dismantle items there is more an effect than just the marginally higher costs they charge.Mission: Family Matters Pt. ILocate the missing mother and daughterAutomatically flagged at the completion of Bloody Baron - Suggested Level 6The Baron turned out to be a tough negotiator who knew the full value of the information he possessed. He agreed to tell Geralt about Ciri on one condition: Geralt had to find his (missing) wife and daughter first.The women had mysteriously disappeared a short time before.
Though the Baron had moved heaven and earth to find them, all his efforts had proved fruitless.After making the deal you convince the Baron to allow you to search the private rooms that belonged to his wife and daughter - and Geralt then followed him to them (the Baron was not willing to allow him to search alone).Considering that the Baron is right there I did not try to loot any containers because well, because I did not think he would like that very much.The clues highlight in red. Whether they are actually of any use? Well who can say?? But anyways we found the following:. Broken Wooden Candlestick. Missing Painting on Wall. Painting of the Baron and his Wife conceals a hole in the wall.
Piece of Wooden Candlestick inside of the Armoire. Fresh flowers on table. Deep nicks in the post. Wine Stains.
Wine Scent Trail. Talisman on stair landingOnce you obtain the final clue it is time to chat with the Bloody Baron again.Ask him about the Amulet and you learn about its source and purpose.
Tell him that there were signs of a fight. Tell him about the Wine.You tell him that it is time for you to go and have a chat with Pellar about that Amulet and the Baron walks off without even wishing you good luck!On your way out of the main Keep Compound area and BEFORE you head through the gate turn around and speak with the Armorer at his forge - and specifically ask about the Master Armorer.
That will trigger a CS and brief conversation in which the subject of master armorers comes up and it is revealed that the biggest issue with obtaining armor that is of the Master Level is down to the tools!This flags the Secondary Quest Master Armorers. See that quest in the for the details.Objectives. Follow the Baron. Use your Witcher Senses to search the room.
Talk to the Baron about what you found. Find the Pellar's hut. Talk to the PellarAfter you depart the Keep and make your way along the highway you will encounter an old woman by a bridge outside of Blackbough who as a golden '!' Quest symbol. Stop and talk to her to learn that she is being haunted by her long-dead husband, who wants her to place her wedding band in his grave. She cannot do it herself so she asks you to do it. This flags the Side Quest Last Rites.When you arrive in the village outskirts you trigger a CS in which there are a bunch of soldiers looking to kill the Pellar.
Unfortunately you need him alive - you have a choice. If your skill is high enough you can befuddle them with a Sign, if not you could pay them.
Or you could fight them. There is another option that is not so obvious - simply ask them why they want to do the Pellar.You learn that they blame his bad advice for their mate's illness.
You can thus offer to cure their mate, and they accept. You tell them the cure and off they go, so you can bang on the Pellar's door.A lengthy conversation ensues in which you learn that the man is really strange but actually does have certain powers.
Being a little paranoid and a little defensive with strangers is probably a good idea, even if you come off as a little paranoid and a little defensive. Heh.Mission: A Princess in DistressYou will automatically flag this sub-mission after you obtain the bell and go looking for - and find - the goat named Princess. When you find the goat you will have to battle a pack of Wolves.
Once they are defeated this sub-mission is flagged.Lead the goat by ringing the bell to have it follow you. When you reach the area with the bear the mission updates and then you need to kill the bear.After that just keep ringing the bell and leading the goat until you reach the Pellar and voila! Sub-mission completed!Objectives. Find the Pellar's goat using the bell and your Witcher Senses. Bring the goat to the Pellar. Defend the goat from the bear. Use the bell to lead the goat to the PellarMission: Family Matters Pt.
IIAfter you conclude the conversation with the Pellar you need to read the Bestiary to learn about Botchlings and then head back to the Keep to confront the Baron.When you arrive you see lightning strike the stables and set them on fire - you run up but nobody is doing anything and then you learn that the horses - and the Stable Hand - are trapped inside the burning stables! You rush into save them all!Basically what you need to do is go up the ladder on the outside to gain access tot he hay loft - from there work your way around and down then through the wreckage to the main doors. Open them to trigger a CS in which the horses and Stable Hand escape, after which you confront the Baron and enrage him so that he attacks you.You then have a fistfight with him that you win - at which point you interrogate him to learn what REALLY happened the night that his family disappeared.In the rather lengthy conversation you end up explaining to the Baron what has to happen, starting with the two of you dealing with the Botchling.The Baron leads you to the location of the grace - but it is empty! Then you both see the Botchling crawling up from the weeds.
You have a choice - attack it or turn it. You want to turn it so select the second option, then have the Baron pick it up and carry it back to the Keep (better him then us!)He picks it up and carries it back to the Keep, as you protect him from Wraith attacks and keep it subdued as necessary until you reach the new grave where you have him repeat the invocation and then the Botchling is named and embraced and then placed in the grave under the threshold and buried.
Mischief managed!That completes this part of the mission - and hey, well done! There are a number of spots in the world that will be loot-rich, so you have to be careful not to overload yourself. You can increase the maximum amount of weight you are able to carry by seeking out and purchasing larger-capacity saddle bags for your horse.
The bags on our horse add an additional 70 units bringing the total we can carry to 130 Units. An update to the game will remove weight from crafting components and alchemy which will stretch that capacity furtherMission: Family Matters Pt. III You sit and wait for the change to happen then, once it is a Lubberkin you are ready to proceed. You use its spirit to locate the other members of the missing family - namely Anna and Tamara.To accomplish this you perform a ritual that summons the spirit of the baby and then you follow the spirit as it leads you to the hut where the pair changed - then you find a dead horse and examine and then you are lead to a Fisherman's hut where you learn that Tamara is safe with the Fisherman's brother in Oxenfurt - but Anna?
Not so much.The Fisherman describes what he saw, and based on what he tells you about the marks you work out not only what happened, who made it happen, but where Anna is now! With that mystery solved you depart and dismiss the spirit.When you return to the Keep you are confronted by the Pellar, who confronts you and asks for help with the ritual he wants to perform in order to free the trapped spirits. Once you agree to help he outlines what needs to happen and you flag the Side Quest Forefather's Eve.When you pass through the inner keep gate the Stable Hand you saved stops you to give you a reward in thanks, and then as you approach the marker where the Baron is his Captain of the Guard stops you and tries to get you to tell him what went on that night.You finally get to meet up with the Baron and talk to him - at which point you brief the Baron on the details of what you have discovered. Some of the side-quests offer as deep a story content as the main missions of the story mode, each being a stand-alone tale.Mission: Family Matters Pt. VWith the sub-mission completed your conversations with the Baron continues and you learn that he provided Ciri with a Letter of Safe Passage into as well when she departed. You decide that you have to go to Novigrad - but before you go the Baron asks you to help him go and free his wife.You try to convince him what a bad idea that is but he is going to go so you may as well go with him. Besides you sort of have to - well, if you want to complete the mission that is.You then meet Uma - man?
- and the Baron tells you what he knows about it and how he acquired it.That fully completes the Mission Family Matters and unlocks the Achievement: Family Counselor (15g) Find the baron's wife and daughter.Completing this mission automatically flags the Side Quest Return to Crookback Bog.The adventure in Crookback Bog will result in the completion of the Bloody Baron story line, and you can get the details for that in the appropriate mission/quest section of the guide. Note that once you complete that portion of the regional missions and quests, it will mark the end point of the story in.Summary ConclusionsAt this point you have completed all of the story missions for this stage of the game, which is.