Rimworld Most Profitable Drug
Most mushrooms grow best in temperatures between 55 and 60 degrees F, away from drying, direct heat and drafts. Enoki mushrooms prefer cooler temperatures, about 45 degrees F. Many basements are too warm in the summer to grow mushrooms, so you might want to consider growing mushrooms as a winter project. RimWorld - basically the sci-fi Dwarf Fortress. Up a new colony with the sole plan of making it a trading post. Producing tons of goods that I have no plans to use (drugs of all kinds, prometium, FSX) and then figured I would send out some caravans to sell it to everyone. Most of the time when they do that I jsut have another dude.
I don't think so. Pekoe is just a general term for tea.Psychedelics are drugs like LSD, psilocybin, mescalin, and DMT.
They cause hallucinations and/or change your perception of reality. Going by the descriptions of all three psychoid drugs, as well as their buffs/debuffs, there isn't really anything to suggest psychedelic or hallucinatory effects. They seem more like coca products: strong stimulants with euphoric properties. Yayo is cocaine, flake is crack, and so I think it's safe to assume that psychoid pekoe is just like a tea made with coca leaves. Yea but overdoses don't either.
Rimworld Drug Policy
Coca is kind of a drug, in the same way that aspirin or caffeine are drugs. I'm sure in some regions pekoe is synonymous with hallucinatory pekoe, in the same way that weed is called 'trees' where I live, but pekoe still means tea.
Rimworld Most Profitable Drug
You can order it at cafes and they'll bring you black tea. Anyway, it's all fiction anyway.
I just think that going by the descriptions, it just seems like there's an extremely strong comparison being made that flake is crack and yayo is cocaine, in the same way that smokeleaf is cannabis. Flake's in-game sprite is even a crack pipe and yayo's is a mirror with a line of white powder on it. Seems weird that the other psychoid product would be anything other than coca tea, even if the game is wrong about its addictiveness. The thing is, the tea is useful to the colony. That is an insanely huge factor IMO, especially if you are playing on harder difficulties and without loading. You can safely drink the tea every 2 days and never ever get addicted, and the mood boost is huge. You can have colonists take it automatically every 2 days but only if mood drops below 30 - 35, you will prevent pretty much all mental breaks unless something terrible happens.
Flake on the other hand might just as well be nothing but silver.Beer requires a ton of work and is much heavier which sucks if you want to caravan and sell it yourself, but it's the same deal as the tea - insanely useful.