Wolves Of Steel Mod
I've played both Silent Hunter 4 with the Trigger Maru Overhauled mod and Silent Hunter 5 with The Wolves of Steel mod. I'm trying to figure out. Steel Wolves is a solitaire simulation of the German submarine war against British and Allied shipping, the follow-on title to the award winning Silent War. Volume I covers the period from the start of the War in 1939 to the early months of 1943. You serve as BdU, Befehlshaber der U-Boote; the Supreme Commander of Uboats.
It's been very hard for me to witnessing everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again.I hope that something like this will make 'life' at least a bit easier for newcomers or for anyone else who doesn't have much free time or to spend countless hours improving and searching for working modlist.Although the mod it self is intended for average SH player you may find it somewhat 'hardcore'. Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your 'tonnage' will become much more appreciated with this expansion.All credits go to contributing authors of every individual mod!Mods and tweaks included in The Wolves of Steel 2.2 - Subsim Community SH5 Expansion Pack. Code: Accurate German FlagsAccurate German Medalsby ual002SDMapLocationNameFixv12Das Boot Departure ThemeSteelViking's Interior Mod V1.2SteelViking's Interior Mod V1.2.2 PatchSteelViking's Sky Banding Modgap - Real Diveplane Gauges v.
1gap - HD 1 deg Scope Bearing v 1.0DynEnv v2.9 - 1. Main ModDynEnv v2.9 - 2. Main Mod Low Resolution Patch - RevisedDynEnv v2.9 - 4.a Camera Filters - Realistic ColorsDynEnv v2.9 - 5.a Ambient Settings - Darker NightsDynEnv v2.9 - 12. Gameplay- I'm somewhat confused about SH5/TWoS concept of campaigns, missions and objectives?The concept is nicely explained here.- Do I always have to start my career from the first campaign?No, type 'silentotto' while you're in the campaign selection screen to unlock all campaigns and start any you want.- How can I pass from one campaign chapter to the next one? (IMPORTANT)Campaign transfers in TWoS are date controlled. This means that, in order to trigger the, you will have to be ON PATROL when ending date of your current campaign chapter is reached, preferably somewhere at open sea without AI units in your vicinity.
Campaign transfer should then be initiated, or it will be at least few days after the ending date. This is important so pay special attention not to skip this date due to badly timed docking.The end date of first 'Coastal Waters' campaign is on 1st June 1940, 'Happy Times' ends on 1st march 1941 ect. Check ending dates for other campaigns.Now, there is a catch. Due to certain broken aspects of SH5's launcher, there is a possibility that even upon reaching campaign chapter ending date, campaign transfer still may fail to initialize (your patrol just goes on without any visible flotilla objectives).Additionally, in-game 'Campaign/Flotilla transfer' radio messages will tell you exactly how to behave when nearing campaign chapter ending and what to do if the transfer fails to initialize on designated date.
You can also put to a good use optional 'Campaign Advance Verifier Testing' TWoS addon which will tell you will the automatic campaign transfer be successful upon loading a gamesave. Note that if you are getting persistent ' problem detected' messages with this addon even after 2-3 reloads, the message may be false positive actually.Alternatively you can use this workaround which will work for sure even if campaign chapter ending date is passed for a few days.- We have 'Enigma' machine too?Yes! Ubah disk volume ke d ware.
Thanks to the amassing work, SH5/TWoS features, for the first time in SH series. Under constructionCheck TWoS Quick Start Manual from your TWoS Documentation folder for full version.
Wolves Of Steel Mod Steam Version
Silent Hunter 5 MODs - PMC Tactical PMC Tactical Silent Hunter 5 MODs Overview on Silent Hunter 5 modsPlease read general overview of Silent Hunter 5 mods and the subsim modding and download community from our. Below you find just quick overview and short human readable descriptions about few selected mods (mostly so called mega mods).sobers mega modby soberThat topic is horrible mess, its wall of absurd colored text without any clear description of what exactly is the mod. That is prime example of how shitty the subsim forums posting style are:(Wolves of Steel mega modby vdr1981Unless I'm mistaken this mod's campaign lasts until year 1944. One of the features is that real navigation should be used(?). Deck gun is balanced to more realistic levels, ie its not so powerful as in original game.
Mission objectives tonnage bar removed as they all are now date controlled. Max time compression is limited to x512 for stability reasons (512? Hehe).Open Horizons IIby TrevallyThis is basically a campaign mod to extend the war to year 1945.It has new ships.
Reworked and new missions. Historical important convoys added. New campaign covering the 43-44 timeframe. Over 30 new ports and 2 new U-boat bases. It also includes new flotation sinking config, which at least to me is quite radical, ships take like hours to sink now (or at least thats how it feels).Stormy's DBSM collection SH5by StormyDBSM, argh what? I assume its Das Boot Sound Mod, but can't be sure as lame subsim topic first post does not say other than it's a sound mod:(Apparently this mod is also called SDBSM.
Please don't confuse this to the other DBSM by winkelmanderDas Boot Sound Modby winkelmanderThis mod replaces and adds the music tracks from Silent Hunter 3 and original sound track from Das Boot.This is a great sound mod regarding the Das Boot Music (not sure about the generic sound bits), gives you excellent Das Boot atmosphere and mood. Very highly recommended, if not essential mod.There is DBSM by Stormy so please don't confuse these two mods.Sjizzle's Mega Mod Wolfes From The Deepby SjizzleThis mod is based on MagUI interface (whatever that is?), not much other info available than the individual mods used list.TDW Generic Patcherby TheDarkWraithThis is a tool and not a mod. Really not sure what to do with this, it hexedits the SH5.exe which sounds very dangerous.Magnum OpusTheDarkWraithHis describing words: This mod is a compilation of the 'great work' of SH5. Hehe;)Lite Campaign LCby VikingerThis mod decreases every campaigns goals approximately by 50-60% except for the tutorial mission. This does not change the original campaign ending date after Black May 1943.
Tonnage missions is changed/lowered. Number of ships to sink is changed/lowered. Tonnage to save/protect is changed/lowered. Specific target missions, Like sink 1 carrier is unchangedGermany victory goals is changed/lowered by 1 point on all campaigns. But you still need full stars/points for a full victory.Back toPMC Silent Hunter 2016 - 2019.